Game Variants

 

TeamPhotons: 2
Shields: 2
Base hits: Each player can hit the opposing team's base 3 times.
Rate of fire: About 8 shots every second.
Mega Blasters: 2
Stun: 4 sec.
Deactive: 6 sec.

Chest: 200 pts
Shoulder: 50 pts
Back: 100 pts
Phaser: 50 pts
Base: 1500 pts

Players: 6 minimum (3 vs 3)

Description: The classic variant which pits red versus blue. Remember to hit the other team's base three times to get the most out of your score! Also available in a three team game with no bases.

 

SoloPhotons: 2
Shields: 2
Base hits: Each player can hit each base 1 time.
Rate of fire: About 8 shots every second.
Mega Blasters: 2
Stun: 4 sec.
Deactive: 6 sec.

Chest: 200 pts
Shoulder: 50 pts
Back: 100 pts
Phaser: 50 pts
Base: 1500 pts

Players: 10 maximum

Description: Every man for themselves, team colors do not matter. If you see someone, you better shoot them before they shoot you!

 

The following are our specialty game formats and are not used during regular session unless requested.

 

Solo SnipersPhotons: 0
Shields: 0
Base: 0
Rate of fire: 1 shot every 2 seconds.
Mega Blasters: 2
Stun: 3 sec.
Deactive: 4 sec.

Chest: 200
Shoulder: 50
Back: 100
Phaser: 50
Base: 0
Bonus: Accuracy Multiplier

Players: 10 maximum

Description: A game of aim and skill, in the Snipers variant you can only shoot one shot every two seconds. You can't afford to waste your shots! Your vests are dark (no LEDs) which will help you take cover, but will also make your enemies harder to see. Also available in a team format

 

JuggernautPhotons: 0
Shields: 2
Base hits: None.
Rate of fire: About 8 shots every second.
Mega Blasters: 2
Stun: 4 sec.
Deactive: 6 sec.

Chest: 0 pts
Shoulder: 0 pts
Back: 0 pts
Phaser: 0 pts
Base: 0 pts

Players: 8 maximum

Description: Based on the Halo game variant, the Juggernaut receives 25 points/second. Tag the Juggernaut to become the new Juggernaut.

 

Capture the FlagPhotons: 2
Shields: 2
Base hits: See below.
Rate of fire: About 8 shots every second.
Mega Blasters: 2
Stun: 5 sec.
Deactive: 8 sec.

Chest: 10 pts
Shoulder: 5 pts
Back: 10 pts
Phaser: 5 pts
Base: 100 pts (once returned to own base)

Players: 8 minimum (4 vs 4)

Description: To score hit the other team's base to capture their flag and return it to your base (by tagging it) before getting tagged.

Team Slayer - NEWPhotons: 0
Shields: 0
Base hits: 0
Rate of fire: About 8 shots every second.
Mega Blasters: 0
Stun: 2 sec.
Deactive: 3 sec.

Chest: 1 pt
Shoulder: 1 pt
Back: 1 pt
Phaser: 1 pt
Base: 0 pts

Players: 4 minimum (2 vs 2)

Description: The object of this fast-paced game is to simply tag as many players as possible without being shot. The score is determined on your kill spread. One point for tagging another player, minus one point for being tagged. The solo variant of this game, Lone Wolves, is also available.

Stealth - AFTER HOURS 18 and upPhotons: 0
Shields: 0
Base hits: 0
Rate of fire: About 8 shots every second.
Mega Blasters: 0
Stun: 2 sec.
Deactive: 3 sec.

Chest: 200 pts
Shoulder: 50 pts
Back: 100 pts
Phaser: 50 pts
Base: 0 pts

Players: 6 minimum, 12 maximum

Description: The epitome of extreme laser tag, all arena lights and vest lights are off. Shoot with caution because once you fire all opponents will see your location. This is a twenty-five minute game of intense play. There is an extra charge to play, a strict minimum of experienced players, and an age limit of 18+ (waiver must be signed). Game is only played after hours with reservation.

Are you looking for a game variant not listed here? Letus know what you'd like to play and we will try to custom build it for you!

 


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Contact Information (931) 303-5765
cybertag2005@gmail.com
www.cyber-tag.com
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Location 41 South Cedar Ave.
Cookeville, TN  38501
Cookeville's West Side
Next to Ralph's Donuts